After your done reading this read my follow up post: 10 Reasons Dissidia 012 is the Greatest Fighting Game Ever (That You Have Probably Never Played)!
Anyone who has been on my blog for more than ten minutes knows that I love, Love, LOVE Final Fantasy. There’s just something about the series as a whole that I can’t get enough of. With fantastic story lines, great characters and innovative systems of gameplay, it has been my favorite series of games since the first time I played it, all the way back in 1987.
Over the years Final Fantasy has taken on a number of different forms besides the typical RPG format. Chocobo Racing injected FF series characters into the Mario Kart format. Dirge of Cerebus fused FF7 with the first person shooter genre. Theaterhythm even took the series into the rhythm game genre! Dissidia, however, placed the game firmly in the fighting game genre and what a place to be! Though it was released AFTER Dissidia Final Fantasy, Dissidia 012 [duodecim] Final Fantasy (what a name!) is actually the prequel to Dissidia, and will be the subject of this post.
To me Dissidia is one of the more important games in the Final Fantasy series, despite it not being a ‘big budget’, main line title from Square Enix. See, since the beginning every FF game has had shared similarities without really tying into one another. However you would note (with pleasure) that the games shared many commonalties in elements like monsters, summons, magic and weapons. What FF game would be complete without a chocobo somewhere in the game, if even just in the background somewhere? Or how would we feel if we went though an entire game without seeing a single summon (well, those weren’t around the first couple of games, but now they are a big part of the FF mythos)? Each FF game has had their own version of these similar elements, yet still it is never really explained as to why such similarities exist. Dissidia is the linchpin that ties every game in the Final Fantasy series into one big FF multiverse! This means that, though they are each separate stories, each Final Fantasy game is tied into one another by one grand struggle between the gods Cosmos and Chaos.
Supposedly ‘duodecim’ translates as: Twelfth Conflict. Makes sense, as this game refers to the 12th cycle of an endless battle. Even so, it makes for a really long name for a game. Especially when ‘012’ is already in the name.
Developer: SquareEnix; Release date: 2011; System: PlayStation Portable (PSP)
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